From Clay to ZBrush

ZBrush Guru Cesar Dacol Jr. shows the parallels between traditional and digital sculpting and his latest techniques for bringing concepts to life for Games and Film

From Clay to ZBrush is a 3-hour demo guiding participants through the technical aspects of conceiving, preparing and sculpting a high quality digital model. Cesar will impart his many years of experience, provide commentary and respond to questions throughout the demo.

This talk is for computer graphics artists in film, gaming or other industries who are interested in refining their skills, picking up new techniques and renewing their enthusiasm for their craft. It is also for traditional sculptors who want to get involved with the digital medium. And finally, it is perfect for aspiring professional artists who are looking to find more meaning in their work. Cesar will explain how motivation can be channeled into quality work.

A raffle will be held to win fantastic Pixologic prizes donated by 3DPDX, including a copy of Pixologic’s Zbrush and a 1-month membership to ZBrush Workshops.

SuperGenius game studio will be at the event reviewing portfolios and reels. They will be providing feedback for attendees who bring their work.

About Cesar

Cesar Dacol Jr. has worked in the film industry for over 20 years, having started his career in the makeup effects industry and transitioning to computer effects in the mid 90’s.

With a background in anatomy and traditional sculpting, he has worked as a Lead and Modeling Supervisor, contributing to feature films such as “Journey to the center of the earth 3D,” 300″,” Barnyard” and “Fantastic Four.” Currently he works as a Director of Character Development for the feature film industry.

When not working on productions, Cesar keeps busy with the release of Ballistic publishing’s “D’artiste Character Modeling 3D, a beta team member for Pixologic’s ZBrush, and as an instructor for CGSociety’s CGWorkshops.


The Art Institute of Portland provides a range of courses and degrees for the applied commercial artist. The institute provides relevant, practical and hands on experience with curriculum carefully scrutinized and developed by industry professionals and prominent employers. We would like to thank the Art Institute for opening their space for this event.

3DPDX seeks to bring 3d Artists, Animators & Designers of all levels together for the purpose of networking, knowledge sharing, referrals and resource sharing inside and around Portland. 3DPDX is providing the raffle prizes for this event.

52 Limited. brings creatives and clients together to solve problems. From Portland to New York, full-time to freelance, be known. We would like to thank 52 for their generous donation to this event.

ASIFA exists to boost the art of animation and the community that practices it, promoting a free exchange of ideas both locally and internationally.

Cascade ACM SIGGRAPH Chapter exists to serve the needs of the Oregon and Southwest Washington computer graphics industry and students. Through meetings, workshops, conferences, and other activities, the Cascade ACM SIGGRAPH Chapter works to promote an increased knowledge of and greater interest in the educational, artistic, and scientific aspects and applications of modern technology to graphics, enhancing communication between persons in Oregon and Southwest Washington that have an interest in any aspect of computer graphics.



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